Virtual Robot Curriculum
Carnegie Mellon Robotics Academy's Virtual Robot Curriculum features a programming interface and virtual robot embedded directly within the curriculum. Teachers and students can follow along with the included videos, animations, challenges, and step-by-step lessons using a fully virtual solution.
Key Features:
- Students and teachers can learn anytime and anywhere, even without physical robot kits or programming software installed on their computers.
- The curriculum provides the virtual robot, simulated challenge table, and programming environment needed to complete each lesson, just-in-time.
- The CS-STEM Network saves all student progress, including their programs for the virtual robot. No file management
- No downloads or updates are required. The latest version of the curriculum and virtual robots is always provided.
- The curriculum and virtual tools build on Carnegie Mellon Robotics Academy's long history in reaching meaningful learning outcomes in coding, computational thinking, and mathematics using (virtual and physical) robots.
Featured Curriculum:
The Coding and Computational Thinking with a VIrtual Robot curriculum features a brand-new bot: "VICE" (short for Virtual-Integrated Curriculum Environment). VICE packs a wide variety of sensors (touch, color, distance, gyro) to detect its environment, outputs (pixel display, speaker, LCD, LED) to communicate with you, and motors (drivetrain, arm, claw) to navigate its environment and manipulate objects. This curriculum is broken down into 9 units: Getting Started, Programming the Hub, Robot Movement, Digital Sensors, Analog Sensors, Loops, Discrete Decisions, Capstone: Subterranean Challenge, and Continuous Decisions. Over 75 programmable virtual environments are embedded throughout, allowing students to learn big ideas in robotics, coding, computational thinking, and mathematics.
The Coding and Computational Thinking with Virtual SPIKE Prime curriculum is broken down into 8 units: Getting Started, Programming the Hub, Robot Movement, Wait Until & Sensors, Loops, Discrete Decisions, Capstone: Subterranean Challenge, and Continuous Decisions. Over 75 programmable virtual environments are embedded throughout, allowing students to learn big ideas in robotics, coding, computational thinking, and mathematics.

RoboCamp with Virtual SPIKE Prime is a shorter, informal curriculum that teaches basic programming, proportional mathematics, robotics, and other STEM concepts at an introductory level. RoboCamp is designed with carefully scaffolded virtual activities appropriate for both formal and informal educational settings. All of the activities and challenges use a custom virtual SPIKE Prime build in a space-like environment. Get ready for take-off!

The Introduction to Programming with Virtual LEGO EV3 curriculum includes over 70 virtual environments so that students can follow along with all lesson content. There are two versions of the curriculum, one that contains all of the material for both physical robots AND virtual robots, and one that is virtual-only.
Technical Details:
- Virtual Robot Curriculum is delivered through the CS-STEM Network ().
- Virtual Course Licenses may be purchased online through , the , or by Purchase Order.
- Online purchases add Virtual Course Seats to the CS2N account used during checkout.
- Each Virtual Course License provides one Virtual Course Seat.
- Individuals can use a seat to enroll themselves in an eligible virtual course.
- Teachers can use seats through CS2N Groups to assign virtual courses to students and track their progress.
- For purchases made through the 91视频 Bookstore or by Purchase Order, please specify the CS2N account that should receive the Virtual Course Seats.
- Please allow 1–2 business days for manually processed orders to be completed.
- Each Virtual Course Seat may be used by one learner for one virtual course.
- Unused seats remain available on the purchaser’s CS2N account and do not expire.
- Once a seat has been used to enroll a learner in a virtual course, that seat is considered redeemed.
- Redeemed seats cannot be transferred to another learner or restored by removing the course.
- CS2N saves learner progress and programs associated with the course.
- Redeemed Virtual Course Seats are non-refundable.
- Use of the Virtual Robot Curriculum is subject to the defined on the CS-STEM Network.
- Virtual Robot Curriculum is best supported on Internet-connected Windows PCs, Macs, and Chromebooks.

